Building an Unreal Engine mobile game on a Mac for iOS.
As we were nearing the finish of developing an MVP for our game MarsX, we decided to attempt packaging a build for iOS as well, as we had only tested on Android up until this point. That entailed borrowing a Mac computer because Apple requires it to package an app (we’re grateful to Celt for […]
Building an Unreal Engine mobile game on a Mac for iOS. Read More »