Building an Unreal Engine mobile game on a Mac for iOS.
As we were nearing the finish of developing an MVP for our game MarsX, we decided to attempt packaging a build for iOS as well, as we had only tested on Android up until this point. That entailed borrowing a Mac computer because Apple requires it to package an app (we’re grateful to Celt for supplying one), installing all the coding editors, and hoping that with the press of a button, our game would have a build. What we didn’t expect were the difficulties we experienced on our route to a single build, which took us many days to achieve due to Apple’s